Seeds and plant tonic from Unleashed, and ingredients and wand charges from Makin' Magic are used directly from inventory. Vegetables from Unleashed will remain in inventory until they're either sold at market or stored in a pantry. Small pets can be removed from inventory by interacting with an appropriate cage or tank. Some will automatically be taken out of inventory when the Sim returns home from a community area. Items cannot be manually removed from inventory. Makin' Magic added categories to keep track of the spells in a Sim's wand and the magic ingredients they have. Items which a Sim obtains on community lots are directly placed into their inventory, and items received from other characters may be. Some items can be placed in a Sim's inventory by interacting with the item, but most cannot be. The inventory feature was introduced in Hot Date, and was carried forward into later expansion packs.
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